All work Case study 02 · Mobile app

Virginia Bluegrass

A mobile ticketing concept designed to help users discover local bluegrass events, purchase tickets, and access digital tickets in one place.

Use the buttons within the prototype to navigate through the ticket purchasing experience.

Two phone screens from the Virginia Bluegrass app: a homepage reading Virginia Beats to Bluegrass and an event list featuring Billy Strings

The one minute version

Short on time? This box covers the whole project.

Role
Product Designer
Tools
Figma
Project type
Personal concept project
Platform
Mobile app

The problem

Local bluegrass events are spread across venue websites, social media pages and community listings, which makes nearby shows hard to discover and ticket information hard to keep track of.

What I did

  • Attended local bluegrass performances and compared four ways people find events today
  • Built low fidelity wireframes for the full purchase flow
  • Created a Figma design system with reusable styles and components
  • Designed high fidelity screens and an interactive prototype, from discovery to digital ticket

The result

A complete ticket purchasing experience, from finding a show to holding a digital ticket, with checkout simplified to a single screen. As a concept project, it has not been tested with users yet.

Skills shown

  • Competitive analysis
  • Wireframing
  • Design system
  • Component library
  • User flows
  • Prototyping
  • Mobile UI
01

The challenge

Local bluegrass events are often spread across venue websites, social media pages, and community event listings. This makes it difficult for users to discover nearby performances and keep track of ticket information.

“How might a single mobile experience help fans discover local shows and buy tickets without bouncing between venue sites, social media, and word of mouth?”Design question
02

Research

To better understand the space, I attended local bluegrass performances and reviewed existing event and ticketing platforms.

Competitive landscape

I compared several platforms commonly used to discover and purchase tickets for live music events.

Comparison of event discovery and ticketing platforms
PlatformWhat works wellFrustration observed
TicketmasterEstablished purchasing experience and secure checkoutFocused primarily on larger events, making smaller local performances harder to discover
Venue websitesDetailed information about individual venues and eventsUsers must already know which venue to visit before discovering an event
Facebook and InstagramHelpful for discovering local events through community posts and promotionsEvent information is often incomplete, scattered, or difficult to track
Community event listingsSurface local events that may not appear on major ticketing platformsInformation varies by source and often lacks integrated ticket purchasing

What I took away: Across every platform, the same pattern appeared. Discovery and purchasing live in separate places, and smaller local shows fall through the cracks. This project combines regional discovery, simple checkout, and ticket access in one experience.

03

Low fidelity wireframes

Low fidelity wireframes were used to establish page structure, content hierarchy, and the purchasing flow before moving into visual design.

Five grayscale wireframes connected by arrows: Home, Event Details, Checkout, Confirmation and Access Tickets View larger
Wireframes for the five core screens: home, event details, checkout, confirmation and ticket access.
04

Design system

Before building the high fidelity screens, I created a design system in Figma to keep the design consistent. I defined the colors and typography as reusable styles and built a component library for things like buttons, navigation, form fields, and cards. This made it easier to keep the screens consistent as I continued developing the app.

The Virginia Bluegrass design system board showing logo versions, color swatches, type scale, buttons, navigation bars, form fields and cards View larger
The Virginia Bluegrass design system: brand marks, color styles, type scale, buttons, navigation, form elements and cards.
05

High fidelity designs

The high fidelity screens establish the brand and surface the fastest path to tickets, from the homepage to event details.

The Virginia Bluegrass homepage and event listing screens shown side by side on two phones View larger
The homepage leads with a single action, Get Tickets, and the event list puts artist, date and venue first.
Checkout screen with ticket quantity, email, name and card fields, and an error state on the expiration date
Checkout
Purchase confirmation screen with a yellow Successful message and a View Your Ticket button
Confirmation
My Tickets screen showing a Billy Strings ticket with place, date, time, section, order number and barcode
Digital ticket
About screen with the headings Our Mission and Why We Built This App over a photo of railroad tracks
About
Reviews screen titled Reviews From Our Community with three rated reviews
Reviews
06

User flow

This flow illustrates the core ticket purchasing experience, guiding users from event discovery to ticket access.

Five high fidelity screens connected by arrows: Homepage, Product Details, Checkout, Confirmation and Ticket View larger
The core purchase path, from the homepage to a digital ticket.
Checkout, confirmation and access tickets screens with a top navigation bar View larger
Checkout, confirmation and ticket access, the last three steps of the flow.
07

Supporting pages

About

The About page reinforces the platform’s mission and connection to Virginia’s bluegrass community through storytelling and brand-focused content.

Reviews

The Reviews page uses customer testimonials and ratings to build trust and support purchasing decisions.

The About and Reviews screens shown side by side on two phones View larger
The About and Reviews pages.
08

Design decisions

  1. Visual identity

    Live bluegrass photography and warm colors set the mood, but they hurt text legibility on a phone. I placed solid color blocks behind key information to keep the atmosphere without sacrificing readability.

  2. Content hierarchy

    Research showed users visited multiple sources just to compare events. Each event card prioritizes the artist, date, venue, and ticket access so users can compare shows at a glance.

  3. Purchase experience

    Many ticketing platforms pad checkout with extra steps and promotions. I simplified the flow to ticket quantity, contact information, and payment details on a single screen.

09

Outcomes

This project produced a complete ticket purchasing experience, from event discovery to digital ticket access. As a concept project, it was not tested with users. These are the areas I would explore next.

What I’d explore next

  • Whether users can find a local show and reach checkout without bouncing between screens.
  • Whether the single-screen checkout actually reduces drop-off versus a multi-step flow.
  • Whether leading event cards with artist, date, and venue helps users decide faster.

Key learnings

  • Balancing event discovery and ticket purchasing without overcrowding the interface.
  • Maintaining a consistent visual identity across browsing, checkout, and ticket access screens.
  • Simplifying payment forms for smaller mobile screens.
Contact

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